Duchy of Crestwood
CABER TOSS
Developed by the player of Caiome O'Brian

In this event, the competitors are striving for accuracy.   The caber is a long tapered pine pole or log that stood upright and hoisted by the competitor who balances it vertically holding the smaller end in his hands. Then the competitor runs forward attempting to toss it in such a way that it turns end over end with the upper (larger) end striking the ground first. The smaller end that was originally held by the athlete then hits the ground in the 12 o'clock position measured relative to the direction of the run. If successful, the athlete is said to have turned the caber. Competitors are judged on how closely their throws approximate the ideal 12 o'clock toss on an imaginary clock.   Each contestant will be allowed three turns.

A traditional caber is around 5–6 m (16–20 feet) long and weighs around 35–60 kg (80–130 pounds). The size, and particularly the length, of the caber means that enormous strength is required simply to balance it vertically, and even more is required to toss it. For competitions involving less skilled athletes a shorter and/or lighter caber is used. It is not unusual for a caber to break in the course of a competition. Tossing the caber consists of several steps: The 'pick' where the competitor lifts the caber off the group. The 'approach' where the athlete gets momentum going by running forward. The 'plant' when both feet take root to provide a good throwing platform. The 'toss' where the caber is actually flipped end over end (or at least attempted)

Dice 20 used. Three tries are given to each competitor a round and three rounds for the Match. The one with the most points at the end of the Match is declared the winner. If there is a tie, then rounds will be taken between the two until it is broken and there is a winner.

 

Dice

Result

Points

1-2

Unable to lift caber successfully

0

3-4 Caber lifted but unable to hold securely and it drops 3
5-8 Lifted and held but unable to get momentum to run with it and drops 5
8-10 Lifted, held and able to run but not plant one's feet and it drops 8
11-14 Able to plant one's feet and throw but doesn't flip correctly 10
15-17 Able to plant one's feet and throw, flips correctly but lands at 10:00 12
18 Able to plant one's feet and throw, flips correctly but lands at 10:30 15
19 Able to plant one's feet and throw, flips correctly but lands at 11:00 18
20 Able to plant one's feet and throw, flips correctly and lands perfectly at 12:00 20

 



PRIZES

1st Prize
? Gold + One item from GBank Tab 5

2nd Prize
? Gold + One item from GBank Tab 5

3rd Prize
? Gold + One item from GBank Tab 5

Consolation Prize
100 gold


Caber Standings

First Prize Winner

Second Prize winner

Third Prize winner

     

Any Donations put in GBank Tab 5