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Druid Prince |
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(c) Copyright 1997 +, All writings and concepts under this character by his player. Web Design by McHugh Graphics. |
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Keeper of the Lands Andrew
James
is the First born son of Queen Lahoneee and Argyle MacNeil. Crowned Prince
and heir to the throne. He had been away for most of his youth, training extensively under the Wizard Thalan, whom had also raised and trained his mother and
aunt Amberlette. Once his training was completed, he returned to take his rightful place by his mother's side.
He is much like his father in looks, height of 6' 5", yet he had his
mother's eyes. Piercing ocean blues
eyes held a tranquility in their depths. Darken blond hair tapered down
just below his shoulders. A strong jaw line and aquiline nose spoke of his royal heritage. He
holds an assurance about himself, knowing whom he is and not needing the approval of others. A determined and stubborn nature,
much like his mother, he saw tasks completed. Well trained in the energies
of the universe and life's forces. A Druid wizard king in the making. |
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The sword at his side is the Master empowered one of the 100 Swords of Heathfield. For certain occasions, he wears a cream silk Buccaneer's shirt with billowing sleeves, a purple sash trimmed in gold over brushed black leather pants. Other times he wears the kilt of his clan - green, blue, tan tartan, with a broach holding it at his shoulder with the ancient symbol of power - 3 pinwheels. He was born in the lands of Heathfield, growing up as a normal child at first until his powers started to evolve and then honed. He grew into a man, destined to be more than just his status. He has seen physically, 27 summers. A Gemini born, whom has found his twin in another ancient drawn to these lands, Myles MacKeogh. Andrew was married once when a lot younger but she has been gone a long time. It was not meant to be and he harbors no ill over any of it. He had no qualms being alone as his destiny in whom he is keeps him busy. The mixture of his bloodline renders it deadly to those of undead status. Liquid sunshine in a toxic form, inherited in the very magical creatures called Grugrach.
That dazzle of dust particles that seemed to shimmer with the rippling of air, had him stepping in silence upon the soft bed of the forest. Sunlight filtered in dancing shards
playing with the foliage of trees in nature's tranquility of deep woods.
That scent of living trees and dried leaves mingled with pine needles beneath one's step, of moss and flowers that would defy having little light to bloom in a sweet fragrance. The forest bed was
nature's womb and held that fresh scent of life, a kind that defied to be analyzed or any one word
known to describe.
This was more his home along with the Crystal Cave, than the confines of
man's structures. The Cave, nestled in the heart of the Heathfield forest,
has a spell cast keeping it hidden from would be intruders. Electrical shards
dance in the depths of piercing blues eyes as his powers grew. Sometimes holding the quality of a distance storm, the kind held to the sky in its quiet electrical display. He formed the Druid Circle, which called upon adepts within the lands as needed. As the years past since his return, his powers were only honed coming completely into his own. Still, life was an ongoing mystery and learning process, never let it be said it was
dull, good and bad both a necessary part. |
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The Dance Message Board (aol): Astral Planes Small Miracle Helping Linn Blessings Purity of Spirit Healing Process Note: The char of Andrew has been developed since the year 1999 as an Ancient, Druid. This development has been depicted over these years via our Message Board. The use of his acquired abilities is with discretion and as needed to protect our rp'ing environment/group. He does not do "parlor tricks". Due to past incidents, he has set up wards of protection in the Quad-Castle lands. He or any member adept can activate them as needed to protect themselves and others within our rooms. They are considered automatic in any magical use against the quad castle lands. The wards go off against such ridiculous concepts as *burning down the castle, *Scaling sheer stone walls hundreds of feet high, *Killing of NPC guards, *looting or placing the castle under siege, *massive destruction without cause, etc. We are freeform based but that doesn't give someone the license to do as they please in our structured environment. See under "rules" on our webpage, link above. Respect us, and we'll respect you. |
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