Use
of Bolt in the Room
Guideline
With
so much porn coming in and out of rooms, plus those that just want to
harass and disrupt a room, there are times the bolt should be used to
eject such disturbances. A member should have the bolt unless by chance
the one ending up with it is known and will honor the request of a
member to use it.
1.
One with the bolt should have their IMs open. Be aware of the IM catcher
of ones trying to IM you. If someone tries to harass for being ejected
or for any reason use the block or ignore feature. Remember, you can let
one back in that is accidentally ejected. The sn will be listed in the
ejected list the bolt holder will have on his menu. One that opens the
room and has the bolt should be actively aware (sans short afks as
necessary). A room should not be open by one who is not going to be
actively aware.
2.
Sns without profiles, numbers/odd or ooc profiles, be ready to bolt if
they are there to promote porn or such advertisements. Anyone coming in
from another game is considered the same in trying recruit from our room
whether they post a link or roleplay in a way to recruit those within
the room (this includes visitors) to another room/game. If such person(s)
try ooc in an IM of a Heathfield player, that player should alert the
bolt holder to eject them and write a note to Lahoneee so all can be
aware of this person to be put on ignore. Our rooms are not
created to have other players of groups/games to come in to recruit from
our rooms. Remember, some legit roleplaying sns are the oddity of
numbers and such, why the bolt holder should check the profile first and
not assume.
3.
Disorderly conduct should be taken care of by the npc guards or Andrew's
Wards, depending on the kind needed. The wards are more against use of
magic. If one(s) are taken out by such they can be ignored but if they
try to come back in or if they go ooc in insults then eject them. As
with all things use discretion in how to handle each situation.
4.
When leaving the room, and one should if they are going to be on an
extended afk, close the room so another member can acquire the bolt.
5.
If a non member has the bolt that is not in the room to adhere to our
rules, then make a new room of the same and link those of the members
and visitors to that room.
Public
Room vs Private Room
Guidelines to using one or the other.
In
consideration of the use of our public rooms (and something pointed out
to me by another in suggestion and I agree). I am going to set a
standard of their usage officially. Not to imply they have not been
followed by most or mostly but a reminder of considerate play and an
official guideline to gauge it by. Considering HF is extremely
storyline-based, this standard of room operation can help newcomers
adjust without worry of interruption, and HF characters expand their
story without fear of jeopardizing the flow of writing.
It is not expected that everyone or anyone drop any ongoing
conversation to rush to the door to greet someone and then only converse
with them in full focus -- that is unrealistic. (Anyone walking into an
unknown bar by themselves IRL are not going to get that without
promoting interaction.) They can greet/welcome but any further
interaction is at their discretion (it is your time here and paid for)
according to the type of character being played and the type of
character that comes in. If an unknown player/character coming in is expecting
that, that is their own illogical thinking process and need for
attention.
1. If a conversation/interaction becomes too focus between two or more
members, it should be moved to a PR room (or even just started and held
there if you know it will be). Rule of thumb should be if something
develops while there in general and is going to last more than 15-20
minutes, needing total concentrated, to the exclusion of all others in
the room it should go to a PR. (otherwise it defeats the word public).
There is always the 'back lounge' of the Thistle, have them go there (PR
room) then come back when finished.
2. Another thing to avoid is being in a public room and not really
being there where anyone else can't approach them realistically, such as
in an office or upstairs in their room the full time (using the
Thistle as an example). This does not mean one can't start out there or
go there then come back. It is good to use such if going afk instead of
being at the bar with others and comatose. If one member punts and not
right back, other members can state they stepped outside for some fresh
air (for example)....cover for them and let them know if/when they come
back.
3. There should be no rooms made public that are not. These are the
kinds that realistically no one else can just walk into. ie: Guards at
the door that are not going to let a stranger in an
office/cave/dungeon/etc. They should be PR, not that I wish to see
everyone now go PR (although far better than seemingly public and are
not) but there should be times they do if called for. If needed you can
then link anyone who can enter such a room.
So the rule of thumb to follow is when interaction becomes not public
anymore but private to use a room accordingly. Put yourself in a
newcomer's shoes....can roleplay be gained here or all closed off and
the npc tender the only one left, leaving me to watch the others write
while I basically talk to myself?
Would you stay? I know I have had characters leave rooms under such
circumstances no matter how good the writing was. It was not really a
public room.
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Here
are some examples to clarify. If you still have any questions in need of
further clarification please contact me. There are always exceptions to
the rules.
Characters- John, Jane and Jack of HF, Newcomers - Outgoing and
Wallflower. Extras: McAndrews men.
Scenario One:
John and Jack are talking about general events while having a drink.
Jane, a friend of both, comes in all flustered and upset. Her brother
got into a lot of trouble and in a predicament she doesn't know how to
help him. She goes to her two friends, who are now concern and the
conversation switches as Jane starts telling them about the events that
took place. Something one can tell is going to take some time, then the
suggestions to toss back and forth.
Outgoing finds this new tavern and makes her way in for a drink
only to find the only three here in deep conversation of a kind it would
be rude to interrupt. They look up with a nod and John even welcomes her
here directing her to the tender who will see to a drink or food before
going back to this obviously private and serious conversation. There is
no one else in the room.
-- In this situation as soon as Jane came in and started to disclose her
troubles it should have been suggested to go into the back lounge (PR)
to discuss it for the content and one that was going to take well over
even twenty minutes.
Take the same above situation but with the McAndrews men added to the
room in general bantering. There is someone else Jane can interact with
so the trio need not leave but might still consider it. The
McAndrews men players should take up the slack as they are not occupied
in anything serious as such.
Scenario Two:
John and Jack are talking about general events while having a drink.
Jane, a friend of both of theirs, comes in all flustered over the
pricing of some merchandise in the marketplace. The bantering starts
with her two friends becoming even humorous.
Outgoing finds this new tavern and makes her way in for a drink
only to find the only three here in conversation but of a kind that she
is finding amusing. John, Jane and Jack note the woman in greeting
adding an introduction and information on drink and food served by Alex.
Jane joins in the conversation with a few humorous comments and soon all
four are talking with her being welcome to join them. John, who she has
noticed during the conversation to be quite attractive and humorous has
to leave. Instead of leaving because he did, she stays on in the
conversation with Jack and Jane in continuation, enjoying the banter.
--the newcomer finds interaction and the trio get added play for theirs.
This is the ideal situation. Now, instead of Outgoing coming in....
Wallflower finds this new tavern and makes her way in for a drink
only to find the only three here in conversation but of a kind that she
is finding amusing. John, Jane and Jack note the woman in greeting
adding an introduction and information on drink and food served by Alex.
But...Wallflower is too shy, her cheeks go pink especially looking
towards John. She hesitates at the door away from them as her gaze falls
to the floor and her soft voice comes in a return greeting but barely
audible sans her name in return. She is nervous and moves to a table
away from the three but if John wants to know her name, he could come
over and probably learn it.
--ah...NO! This is rude of the newcomer to expect her target of the
night (John) to leave his buddies, instead of her joining in with them
using shy as an excuse, and pay full, exclusive, attention to her. One
seen like this is respectfully left alone to not make her feel more
uncomfortable. If John attempted, more than likely she will barely say
anything and John would have to constantly try and coax a conversation
from her... the suck-you-dry kind of rp. Who in their right mind wants
to spend their time here doing that? John has to leave and as soon as he
goes.. Wallflower doesn't exit in writing but just leaves the room.
Confirms her real intention coming into the room at all. If anything
John would want to run from the room being made to feel
uncomfortable in the way it is done. This is based on a situation that
recently transpired in the room.
There was another one where one male was in the room and one came in,
not quite outgoing or wallflower. The male initiated conversation and
npc'ed the tender. The woman, instead of engaging the man in
conversation, wanted the player to npc the tender in a conversation,
asking Alex all kinds of questions that would force the player to play
the tender completely which is not to be done that way. This is based on
one that happened. In this the newcomer player was rude for the other
player stated he wasn't going to continue npc'ing the tender it was only
initial before she started the barrage of questions on the tender and
ignored the played sn. The player left the room, I highly doubt the
woman remained.
Scenario Three:
John and Jack are in their office behind a locked door in a
serious legal matter. This office is down the corridor where only
members are allowed and guards to stop anyone from wandering there.
--This should never have been in the public room to start but a Private
one.. unless...
There are others in the main bar area socially out and the legal matter
discussion is only going to last a short time before leaving the office
for a drink and joining anyone else in the main room.
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