Heathfield Castle Dice Aid Levels After experimenting with using dice even to accommodate skill by changing dice in levels, it still posed a few problems. To address these problems and the fact we had moved away from being a dice based game many years ago, and wish not to return to such, it is decided that dice are best used as an AID to roleplaying certain skills such as archery and daggers. The dice setup below can be used by anyone wishing to do such roleplay with another and not have to decide the outcome OOC, leaving some margin for Murphy's Law and Fate. So, players would decide realistically which level their character is at, agreed upon before starting any match and use the dice setup below accordingly. Note: if we have any games of archery or daggers using one set of dice for all in such a contest for fun, it is best one not play a character that is setup as being excellent in the area, for the dice may well not fall that way. This is an ongoing project in perfecting as well as adding more games/rules. Dice
Aid Levels * Jousting
* Hand to Hand * Swords * Highland
Games * Gauntlet
& O'Gawd-let Rules for ARCHERY AND DAGGERS Target has eleven rings, outer two are white, next black, next blue, next red and inner three are yellow with the bullseye. The bullseye is used to break ties. Players first decide realistically which level their character is at, agreed upon with those participating before starting any match and use the dice setup below accordingly. Regular Match: consists of two contestants taking turns shooting three arrows at a time for 3 rounds. Dice is 1d21 //roll-dice1-sides21, a 1d2 is used for a coin toss to see who starts //roll-dice1-sides2 (1=heads, 2=tails). This is optional if ones just decide without the need. Group Match: same as above but if position is required then use a 1d100 for positioning players turns. You
may wish to keep your own running tab on wins and losses amongst those
that make use of these skills in ongoing play.
|
ARCHERY and DAGGER LEVELS |
1st Level (White - A) |
2nd Level (Black - A) |
3rd Level (Blue - A) |
4th Level (Red - A) |
5th Level (Yellow - A) |
|||||
Dice roll | Pts | Dice roll | Pts | Dice roll | Pts | Dice roll | Pts | Dice roll | Pts |
01-03 Miss Target | 00 | 01-05 Outer Wht Ring | 01 | 01-03 Inner Wht Ring | 03 | 01-02 Outer Blk Ring | 04 | 01 Outer Blue Ring | 05 |
04-06 Nick Rim | 00 | 06-10 Inner Wht Ring | 02 | 04-06 Outer Blk Ring | 04 | 03-04 Inner Blk Ring | 05 | 02-03 Inner Blue Ring | 06 |
7-9 Outer Wht Ring | 01 | 11-13 Outer Blk Ring | 03 | 07-10 Inner Blk Ring | 05 | 05-06 Outer Blue Ring | 06 | 04-05 Outer Red Ring | 07 |
10 -12 Inner Wht Ring | 02 | 14 Inner Black Ring | 04 | 11-13 Outer Blue | 06 | 07-10 Inner Blue Ring | 07 | 06-09 Inner Red Ring | 08 |
13 Outer Black Ring | 03 | 15 Outer Blue Ring | 05 | 14-16 Inner Blue | 07 | 11-13 Outer Red Ring | 08 | 10-13 Outer Yell Ring | 09 |
14 Inner Black Ring | 04 | 16 Inner Blue Ring | 06 | 17-18 Outer Red | 08 | 14-16 Inner Red Ring | 09 | 14-18 Inner Yell Ring | 10 |
15 Outer Blue Ring | 05 | 17 Outer Red Ring | 07 | 19 Inner Red Ring | 09 | 17-19 Outer Yellow | 10 | 19-21 Bullseye | 12 |
16 Inner Blue Ring | 06 | 18 Inner Red Ring | 08 | 20 Outer Yellow Ring | 10 | 20-21 Bullseye | 12 | ||
17 Outer Red Ring | 07 | 19 Outer Yellow Ring | 09 | 21 Bullseye | 12 | ||||
18 Inner Red Ring | 08 | 20 Inner Yellow Ring | 10 | ||||||
19 Outer Yellow Ring | 09 | 21 Bullseye | 12 | ||||||
20 Inner Yellow Ring | 10 | ||||||||
21 Bullseye | 12 |