Heathfield Castle Skill Levels These Games will be used for FUN, as oppose to any serious advancing skills you are working your character towards. Such level dice AID is found on the Archery and Daggers Page. Dice
Aid Levels * Jousting
* Hand to Hand * Swords * Highland
Games * Gauntlet
& O'Gawd-let Highland Games CABER TOSS In this event, the competitors are striving for accuracy. The caber is a long tapered pine pole or log that id stood upright and hoisted by the competitor who balances it vertically holding the smaller end in his hands. Then the competitor runs forward attempting to toss it in such a way that it turns end over end with the upper (larger) end striking the ground first. The smaller end that was originally held by the athlete then hits the ground in the 12 o'clock position measured relative to the direction of the run. If successful, the athlete is said to have turned the caber. Competitors are judged on how closely their throws approximate the ideal 12 o'clock toss on an imaginary clock. Each contestant will be allowed three turns. A traditional caber is around 5–6 m (16–20 feet) long and weighs around 35–60 kg (80–130 pounds). The size, and particularly the length, of the caber means that enormous strength is required simply to balance it vertically, and even more is required to toss it. For competitions involving less skilled athletes a shorter and/or lighter caber is used. It is not unusual for a caber to break in the course of a competition. Tossing the caber consists of several steps: The 'pick' where the competitor lifts the caber off the group. The 'approach' where the athlete gets momentum going by running forward. The 'plant' when both feet take root to provide a good throwing platform. The 'toss' where the caber is actually flipped end over end (or at least attempted) Dice 1d20 used. Three tries are given to each competitor a round and three rounds for the Match. The one with the most points at the end of the Match is declared the winner. If there is a tie, then rounds will be taken between the two until it is broken and there is a winner. Heavy Weight Division:
Men
and women 6 ft and over, 200 lbs, caber length of 18 ft, 115 lbs
SHEAF TOSS A bundle of straw (the sheaf) weighing 20 pounds (9 kg) for the men and 10 pounds (4.5 kg) for the women and wrapped in a burlap bag is tossed vertically with a pitchfork over a raised bar much like that used in pole vaulting. The progression and scoring of this event is similar to the Weight Over The Bar. Dice 1d10 : Three chances are given to each competitor to cleanly go over the bar each turn, without touching it. After all challengers have made their attempts, the bar is raised and all successful competitors move on to the new height. This continues until all but one athlete is eliminated. Heavy Weight Division: Men and women over 6 ft, 200 lbs using 20 lb sheaf * Medium Weight Division: Women and men under 6 ft, 200 lbs, using 10 lb sheaf.
STONE PUT The stone put is one of the main Scottish heavy athletic events at Highland Game gatherings. Similar to the shot put, the stone put more frequently used using an ordinary stone or rock instead of a steel ball. The weight of the stone will vary from 16 to 26 lbs for men (or 8 to 18 lb for women) depending on which type of stone put event. The thrower is allowed to use any throwing style so long as the stone is put with one hand with the stone resting cradled in the neck until the moment of release. Most athletes in the open stone event use either the "glide" or the "spin" techniques. The contestant runs up to the toeboard or "trig" to deliver the stone to see how far they can throw it Dice 1d10 : One try per round, five rounds per match. Total points added up to determine a winner. Up to six contestants at a time. Heavy Weight Division: Men and women over 6 ft, 200 lbs lifting 20 lb stone * Medium Weight Division: Women and men under 6 ft, 200 lbs, lifting 14 lb stone.
HAGGIS HURL This event is for PAIRS. One teammate (usually the woman if male and female team) will stand on one side of the stream to go first and their teammate on the other. The first will be supplied with large bowls of haggis and the teammate will be given one empty bowl and two empty buckets. The object of the game is to toss your partner the haggis and they to catch as much as they can, putting it in the bucket beside them. The pair to have the most haggis at the end of 5 rounds, wins. The Toss: The first teammate (usually the woman) will toss their partner the haggis across the stream, rolling 1d20. If a roll occurs below 10, then the haggis splashes into the stream below. 10 and above, it clears and is up to the teammate to catch as much as they can. The attempt ends if the haggis does not make it across. There are no points in the Toss across but used as a determination if it makes it across. The Catch: The man will then roll 1d10, seeing how much he gathers into the bowl and into the buckets The number of the dice is the amount. Rolls are added up that were allowed for the haggis making it across the small river. This setup of dice and scoring is copyrighted by Lahoneee |
Caber Toss Standings Standings |
Men's Division | Women's Division |
Sheaf Toss Standings Standings |
Men's Division | Women's Division |
Stone Put Standings |
Men's Division | Women's Division |
Haggis Hurl |
September: Graham Frasier and Brigid MacKay (1st place) * Gabriel Vaughn and Maeve (2nd) * Aiden Collins and Mo (3rd) |
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